1. Go nuts. I wouldn't mind an animation as long as there's some way to skip it if it becomes tedious.
2. Longer? No, but if there's some way to pause movement scripts for the dryads (such as when you're rescuing a cow or using a bulb) that'd be great.
3 & 4. Scenes were great. Good stuff.
5. N/A
6. I... did. On accident. So, when you first start the game, you can actually get into the debug room without a code. I'm not actually sure if that was intentional, but there's only a hole in the wall to squeeze through where the keypad is (which gives you access to the room without needing the code). I found that the keypad only appears after you enter the character room for the first time.
Glad to see you back, Primalemotion. I loved your Flash stuff, and when that died I thought you (like many other flash game creators) went the way of the dodo. Super pleased to see you still doing stuff!