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This was my favorite game during the first game so I'm glad you decided to explore the concept a little more. This is basically a puzzle mode with minesweeper and I'm surprised how well the story mode goes together with it.

I got to the fourth puzzle before the game crashed  for unknown reasons. It was as fun to find mines as in the first game and I would like to see how far you managed to develop the functionality and how many levels did you create in total. I'll also return after you've provided some further hints about the winning conditions.

Thank you. the game is not done and i will definitely return back at even if i did not go to round 2. About that crash was game crashed or it was like frozen? 

Okay I tried to play it again, the screen went black and I got this error message (to clarify, this only happens during the fourth map and I'm using edge as browser): 

Uncaught RuntimeError: memory access out of bounds

    at IhaveNoTime2.wasm:0x59c832     at IhaveNoTime2.wasm:0xa5240a     at IhaveNoTime2.wasm:0xa4fdf0     at IhaveNoTime2.wasm:0xa4b6cb     at IhaveNoTime2.wasm:0xf04b33     at IhaveNoTime2.wasm:0x1c476e     at IhaveNoTime2.wasm:0x2cd53e     at IhaveNoTime2.wasm:0x12dc7cc     at IhaveNoTime2.wasm:0x1292f67     at IhaveNoTime2.wasm:0x3a0a89     at IhaveNoTime2.wasm:0xe8fd3a     at invoke_iiii (IhaveNoTime2.framework.js:10:370022)     at IhaveNoTime2.wasm:0xa4417     at IhaveNoTime2.wasm:0xa9eaa0     at IhaveNoTime2.wasm:0x278861     at IhaveNoTime2.wasm:0x7902d2     at IhaveNoTime2.wasm:0xa23bb0     at IhaveNoTime2.wasm:0xf3cdf5     at IhaveNoTime2.wasm:0xf3daa2     at IhaveNoTime2.wasm:0x7b5178     at IhaveNoTime2.wasm:0x7b54f6     at IhaveNoTime2.wasm:0x7b5565     at IhaveNoTime2.wasm:0xeae869     at IhaveNoTime2.wasm:0xe8fcf8     at browserIterationFunc (IhaveNoTime2.framework.js:10:208651)     at callUserCallback (IhaveNoTime2.framework.js:10:162273)     at Object.runIter (IhaveNoTime2.framework.js:10:163513)     at Browser_mainLoop_runner (IhaveNoTime2.framework.js:10:161809) IhaveNoTime2.loader.js:1 Performance warning: deleting framebuffer on context thread release!!!!

okay i have no idea :(

Did it work all fine in editor? There might be a part in your code where you try to call something that no longer exists, like an element in array. But if it worked before, it might also be a memory issue caused by webgl. I hope you will find the reason and be able to fix it!