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I'm using Blender but don't know how to use the NLA editor. I've just done basic stuff: creating armature, posing bones, simple animations, etc. The heirarchy shows three animations but I don't see key frames on any except the one in the file name. If I should be able to access them in Blender, let me know cuz I certainly could use more tutorials and I'll figure it out. TBH, I'll probably create my own rigs/animations anyway, but others might want this info, too. Thanks for checking!

I don't think it's possible to edit the bone animations without the blend file.

Exporting to glb is like zipping textures, bones and objects together.

For now I will keep the blend files for my models but I could help with a tutorial of very basic animations from parented bones once I get more time.

Developing my game Depths of Insanity 3 takes up most of my free time 😅

Mord characters & other packs will be uploaded in a near future 😊

Do you need anything in particular, I might be able to make models on demand as well in this style (no promises).

Thanks for your support ❤️

Okay, got it. Your character asset packs are fun and I know how to make my own rigs so it's all good for me. Was really concerned bcuz the viking anim wasn't there.

If you're really releasing more packs, I'd definitely pick up modular interior house rooms: walls, tiles, etc. to make living rooms; bedrooms; bathrooms; cellar; attic, etc. Basic household accessories for these rooms: tables, chairs, tv, cabinets, kitchen appliances, etc. Other modellers have these (I have some), but they don't match your style.

I have a big bunch of these but they're in obj format. It will take some time to convert them into glb for easier access.

But there's already almost all of that you mentioned made.

Oh and if it helps, the NLA tracks in my characters are named: idle, walk, run, jump, swim, swimMove, fall.

Not all characters have all of them but idle & walk are there mostly.