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(+1)

Just a few things I noticed while testing your world.

Overall, I believe you did well. The scavenger hunt worked very well with the theme, though the leprechaun and gold coins bordered on cliche. With that said, I did enjoy the jump power-up, the well mechanic and the voice Leprechaun. I though they gave the world some extra life. I did run into a few technical issues with dropping frames and there were some missed opportunities with sound effects. I will detail some of the notes I took while testing the world. Again, great job on the world and thank you for participating in the jam!

  • Devs were at the top of the leaderboard. Either prevent them from being added to the leaderboard or reset their values to 0 at release.
  • There were no SFX for picking up the coins, power ups or using the well bucket.
  • I started to drop frames after about 10 minutes in the world. I was using the web version on my laptop.
  • The time spent leaderboard does not seem to be working properly as it set me to 0:03 after being in there for more than 10 minutes.
(2 edits) (+1)

You should have overheard various voice messages after each coin was collected. That was the sfx we chose to use as coins were collected. Did you hear them when grabbing coins? Also there is a sound as the bucket moves up and down in the well. Might not be loud enough if you couldnt hear it over the world music. 

When I picked up coins close to the start the Leprechaun would say something. I'm guessing every coin I picked up he said something, but I was too far away to hear it?