Here's my progress so far. I'm making a hand-tracking game where your hand is a dragon, and you're flying through a gauntlet of towers, castles, ballistas, with aerial dogfights with wizards and witches casting spells.
I just started yesterday and so far I only have the dragon, and its handtracking control/mouth/flying mechanic, and some very boring proc-gen terrain with no castles yet. I quickly drew the dragon in OpenBrush in VR, and cleaned/rigged/animated it in Blender, and then brought it over to Godot. The neck of the dragon is made using the CurveMesh3D plugin. The tail is jiggled with the JiggleBones plugin.
Not sure how far I'm going to get with this and the deadline soon coming, with Valentines day, then my wedding anniversary, and then my birthday, and trying to relearn Godot after forgetting a lot after a few months away from it. The next step is to make the dragon breathe fire when it keeps its mouth open, and add some destructible castle walls to the proc-gen.