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(+1)

I just played it and it's fine for a demo.

A very short demo that shows the game mechanics and where and how it will be oriented, I liked it above all because I like the "Colony Management" genre even though this is a much lighter version with a Dating Sim focus.

Overall it looks good, I'll be on the lookout for future updates with content, although I'd like to know how much of a sandbox it will be, something light or you'll really need to use your head to reach certain goals.

PS: I just saw in the comments that there's a bug in the introduction to the dialogue system that goes into a perpetual loop and blocks you from the "spicy" scene, sad but it doesn't take away from everything I said before, it will be a good game.

Thanks for the kind words!

The basis of the sandbox is that there can be multiple storylines going on at once, independently of one another. Each is divided into chapters that need to be done in order, but progress in one story will rarely be gated based on progress in another. Instead, you'll need to talk to the girls, experience key scenes by being in the right place at the right time, acquire items and resources, play mini-games, or upgrade the various projects.

For example, one of the planned key elements in progressing Melissa's storyline is building her a better office, which will require metal. To obtain that on the island, you'll need to upgrade the quarry to a proper mine.

If you really wanted to though, you could do it purely by trading logs and stone for metal at the docks, but that's going to be a pretty inefficient way of handling things - at least until I implement the tool shop so you can buy lumberjack upgrades, mining upgrades and the all-important Cornish Pasties!

I'm in two minds about whether to include a hint system. I think I'd prefer to handle it by talking to the girls and letting them give the hints.

(+1)

Hotfix is in dude, thanks again!

(3 edits) (+1)

More bugs to report:

- If you move between areas too fast sometimes the game will get stuck in the area, you can't move and you can't exit the menu, you just have to close the game. So far this has only happened in the area with the tents and inside the tent.

- If you completely fill the relationship bar during conversation, after mentioning step 5 about meeting the new residents at the dock, she says that they're both professionals and don't need to go over the points, this results in the "spicy" event not triggering, when you leave the office and re-enter the whole dialogue triggers again, since you don't have the earring anymore you can't fill the bar, the dialogue goes to step 6 about how to show appreciation to the boss and the event does trigger.

- During conversation sometimes the dialogue box will empty and you will get stuck, I don't know how to trigger the bug, but it only happens in the office. I've just been checking it out, it seems that if the dialogue is advanced too fast this happens, but I'm not 100% sure.


One request, it would be nice to have the save option, so it would be easier to activate bugs without having to restart the game every time.

Cool, I'll look into those.

I think it might be possible to fill the bar without the earring, by the way, if you make exactly the right choices but it would be much more difficult. But that's clearly a bug so I'll fix it when I've finished implementing new features for the next release.

I don't know if I'll have time to upgrade the save system before the next release as that's quite a big feature, but I do plan to have a save option beyond the 'automatic' one in the future.

(+1)

It's okay if you don't add the save option yet, it's not that necessary for now.

Thanks for your work.