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(1 edit) (+1)

Hi. Cool to see the progress on this game since I last played it several months ago. The new staff image is much easier to see. A couple suggestions for gameplay.:

Since having the right item equipped is important for having the right/best skills for each battle, I would highly suggest looking into adding a change equipment option in battle. I've seen these in other RPG Maker games, so I am sure there is a plugin available. It seems I'm always getting caught in a battle suddenly without the optimal skills for that enemy, so it would be really nice to be able to switch and it would reward players for remembering the best skills. 

My second suggestion is, (if it's possible and maybe you already are on this) set events so that blasts do not activate when you interact with events. It makes the game seem less polished when they do. If setting it to not activate when interacting with an event is too complicated, maybe it's possible to bind it to the Shift keys instead?

(+1)

Hi, great to see you around again!

Being able to change equipment in combat is something I had considered and indeed even found a plug-in and tested it, although ended up not implementing it on any release. However your suggestion makes sense and I'll try that out for the next version (maybe with a cooldown so it can't be cheesed too much).

As for blasts triggering when interacting with events, I had noticed that problem but couldn't think of a pratical solution. However you bringing that up has actually given me a burst of inspiration and now I see a simple way of implementing it (just make the blasts a common event then use the plug-in that allows binding common events to other keyboard buttons, can't believe I couln't think of that before). That way the blast is no longer connected to the interact button and will not trigger when just chatting with NPCs, opening treasure and stuff.

Thanks a lot for the review!

Glad to help :)

I most recently saw the Change Equipment option in this VX Ace game and if I recall correctly, it only seemed to work once per battle. Not sure if that was a tweak by the creator or a quirk of VX Ace.