Cute little bread platformer! The bread animation was solid. I like the landing animation, it's subtle but it adds a lot to the game feel. The slime animations looked really smooth as well.
A few points of feedback:
There's a concept called "coyote time' that allows you to input a jump a few frames after you run off of a platform. I think the game feel could be greatly improved by implementing something like this.
I think some of the additional controls are unnecessary and you could probably get away with A D and W being the only buttons. For instance, I don't think it adds anything to have to hit a button to interact with the ingredients or activate the bed at the end. I think it would be fine to interact with these entities by simply moving over them. Choosing your upgrade at the end of the first level probably doesn't need to require any extra input either.
I wasn't sure how to use the bread bait. I think maybe it doesn't last long enough or something. I think having it as a limited resource disincentives experimenting with the mechanic, so I never really was able to figure it out. I think maybe removing the limited resource restriction could be a good idea.
There was a moment when I was running towards the final bed (toaster?) where there were no other entities on the screen as a reference to know if I was actually moving or not and I thought the game might have frozen on me.
Overall, nice job! Grats on completing the jam!