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(1 edit)

Well done. you really have created an ost ready to be adapted to a wide spectrum of games. The music does not scream for attention, which lends itself well to visuals without competing.

"Dying" up and down arpeggios to simulate in my opinion a heart beat starting, soley for the purpose of drawing one last breathe.

"Come to the light" characterized by the high pitch xylophone communicating uncertainty, fast approaching.
 
"Final Judgement" is the first introduction of more complexity in the score/music. The beginning also reminds me of erhu or kokyu music. seems like music to be used for a build up. Moments before the climax.  While "heaven" seems to be the after math, invoke a state peace with the call and response between the violin and what sounds like bells or percussive triangles.

Limbo. has a far and near expression to it. the melodic instruments closer in depth and the drums farther. in modern music drums are used for timing but your execution is more on similar to operas and classical music. This is particularly apparent the next piece "Hell". where the drums and percussive elements step into center stage. First time I am seeing someone use a timpani the way it typically sounds amongst an orchestra.

I could see this entire playlist or OSTs being used for medieval games. Great WOrk!

(+1)

You're seeing into it more than I was! But I appreciate the kind words and your feedback! :)

My background is in percussion, so that's probably why I tend to gravitate towards it: I'm most familiar with it. But I also really like composing for strings.