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A jam submission

Afterlife - OSTView project page

Original soundtrack for Afterlife the video game
Submitted by Robert Rutledge — 1 day, 12 hours before the deadline
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Afterlife - OST's itch.io page

Results

CriteriaRankScore*Raw Score
General Impression#52.8283.000
Adherence to theme#53.0643.250
Inclusion of fragment#53.5363.750
Quality#72.8283.000
Creativity#72.3572.500
Overall#72.9233.100

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many tracks did you submit?
6

If you uploaded to a streaming platform, please drop the link here!
https://soundcloud.com/robertrutledge/sets/afterlife-ost

Explain your hypothetical game concept & how you interpreted the theme!
My hypothetical game is a death simulator.

At the beginning of the game, you are shown an animation of your avatar dying, and then, after coming to the light, you are brought to your final judgment where you must answer some questions. Based upon your answers, you will go to Heaven, Limbo, or Hell.

I got confused and used the "dies irae" as the theme instead of the fragment.

What genre is your soundtrack?
Classical

How did you incorporate the Dies Irae into your hypothetical soundtrack?
The Dies Irae is incorporated heavily into Final Judgment as well as Come to the Light.

Anything else you'd like to add?
Thanks, Freddy!

Can't wait until the next one! :)

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Comments

Submitted

The aspect of this soundtrack that I felt the most impact and enjoyment from is how effectively you convey tone and emotion despite a sparse and rudimentary approach to composition. Very solid cohesion and very cool and tasteful game concept. I don't really feel the need to express too much of my opinion otherwise, since this type of music/production is pretty removed from what I typically make and listen to.

Developer

Thanks for your feedback!

Submitted (1 edit)

Well done. you really have created an ost ready to be adapted to a wide spectrum of games. The music does not scream for attention, which lends itself well to visuals without competing.

"Dying" up and down arpeggios to simulate in my opinion a heart beat starting, soley for the purpose of drawing one last breathe.

"Come to the light" characterized by the high pitch xylophone communicating uncertainty, fast approaching.
 
"Final Judgement" is the first introduction of more complexity in the score/music. The beginning also reminds me of erhu or kokyu music. seems like music to be used for a build up. Moments before the climax.  While "heaven" seems to be the after math, invoke a state peace with the call and response between the violin and what sounds like bells or percussive triangles.

Limbo. has a far and near expression to it. the melodic instruments closer in depth and the drums farther. in modern music drums are used for timing but your execution is more on similar to operas and classical music. This is particularly apparent the next piece "Hell". where the drums and percussive elements step into center stage. First time I am seeing someone use a timpani the way it typically sounds amongst an orchestra.

I could see this entire playlist or OSTs being used for medieval games. Great WOrk!

Developer(+1)

You're seeing into it more than I was! But I appreciate the kind words and your feedback! :)

My background is in percussion, so that's probably why I tend to gravitate towards it: I'm most familiar with it. But I also really like composing for strings.