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Hey Rune! Thanks for a cool demo (chrysalis)! I'm an aspiring game developer who has tinkered with VR in unity/unreal and love trying new experiences. I enjoyed Chrysalis Pyramid! I have feedback for that and would love to try more! In Chrysalis, you have obstacles to avoid and on occasion two things were annoying: my chaperone bounds distracting me (necessary though) and not knowing if I was close enough to get bumped off a platform. My suggestion for the latter would be a warning or alert using a visual cue like coloring the platform red or lighting an area near where the player might collide to inform player they are too close. I'd love to test for your Eye of Temple.