Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

The end goal at the moment is a total of 16 areas, give or take a few based on if I decide to add or cut things, with some of them being optional. Each area is supposed to have a about 4 unique enemies, with a couple of them showing up in multiple areas.

The overall planned structure is your standard soulslike, with 4 main big bads needed to get to the 5th and final one.

I'm debating whether or not I want to give a full plan description because it would potentially lose some of the exploration value if I gave the map/area list early, but it would also give a very clear picture of what needs done, and where we're at for each update.

(+1)

No need to give out more info! Keep things a secret, but I am hopeful to see how far you can take the antics with the enemies, I have SOME ideas featuring other game critters and fetishes, but I'd rather see whatchu cookin up.

(+1)

Keeping some things secret is always nice. Would love to see a couple of the enemies remain secret until release for that extra surprise encounter.