Big sad on that feral bit there but the game is already great without it, I'm just interested in seeing what else ye have in mind cookin, wondering if it will have as much or close to Mystic Knight Maya while avoiding content creep, I pitched an enemy that won 1st on 4 polls even for that game!
The end goal at the moment is a total of 16 areas, give or take a few based on if I decide to add or cut things, with some of them being optional. Each area is supposed to have a about 4 unique enemies, with a couple of them showing up in multiple areas.
The overall planned structure is your standard soulslike, with 4 main big bads needed to get to the 5th and final one.
I'm debating whether or not I want to give a full plan description because it would potentially lose some of the exploration value if I gave the map/area list early, but it would also give a very clear picture of what needs done, and where we're at for each update.