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Yeah that's fair, I wasn't really totally happy with the viewport constraints in the end - I tried wrapping the viewport so that you warp, Asteroids style, but that didn't feel right either.

Also yeah you're right the UI elements could probably do with being a bit clearer.

Thanks for playing and for the feedback!

I actually had a really similar problem in my game and another I made. What I did was in the game scene, I added a staticbody2d node with the new world boundary shape to each side in the collissionshape2d node attached to that one. 

Yeah that makes total sense. You could even put in a little rebound to push you a little bit away from the edge.