I think the gameplay loop is solid and the game is engaging. I had to die a few times to learn my ways, especially with getting back health points.
My suggestions:
1) when you activate the upgrade screen put the cursor arrow outside the upgrade buttons and or deactivate the click possibility for some time maybe 1-2 seconds
My observations:
2) probably a bug after upgrading the "Balance Blade +1 strike to combo" After using this upgrade I try to make a double-click combo, but I do not quite feel a big difference, is the sword slash restart time shorter? I think that by clicking quickly left mouse button with this upgrade the player is starting to slash constantly even if I do not use the left mouse button to click anymore. I had to change the weapon to make the constant attacking stop.
- I like the cost/consequence of upgrades, (power but at a cost)
- I managed to play it all through. Unfortunately, I became a monster myself in the process xD.
- When I killed the final boss and pressed restart I walked around and noticed that a big thick black frame was left around the final crypt. ( I add a jpg)
- You could probably tweak some stuff with: a) player’s attacks queuing (probably also connected to my comment on blade upgrade),
b) player’s attacks restart time ( being more visible for the player somehow)
c) melee enemies’ attacks signalization/telegraphing ( with the bow it was very clear and visible )