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If I had to sum up my post, it’s really about the struggles of a business owner who isn’t making a sustainable profit. and that’s pretty much where I stand. :)

At the end of the day, indie games (at least the way we know them now) were probably never meant to be profitable for most developers. That’s something we, as creators, have to accept.

Are there asset flips out there? Absolutely, more than ever. But at the same time, there are also more quality indie games than ever before. The space has always been a niche, but now it’s so competitive that unless you’re both exceptionally lucky and skilled, it’s hard to break through. 

I completely agree that we should be making games for our players. Too often, we end up making the games we want to play instead of the games our audience wants. Striking that balance is something worth thinking about, which is why I want to take some time to think about how to develop Parallel Pulse.