I love it. Wish there would be more RPG elements though a bit like in Alice Magic episode. E.g. you can either fight challange head on for loot or consider enemy just a stepping stone in your yourney (sorry for pun).
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(Pun appreciated) Thanks! With RPG elements it would become a completely different game though, and there's the risk of putting the puzzle mechanics in the background. I prefer to avoid RPG battles since there is a lot of effort required to do them right, and at the end an interesting battle system for a short game may also feel wasted.