Curious how the scaling system works and if the balance included shop changes, so i used a save file editor to put my combat level to 200, 500 skill points and gave myself 860 million gold. Far as i can tell, helmets and
buttplugs are unavailable in the shop or become available later as you proceed through dungeons, did like a hundred~ shop refreshes with no luck on either. Same after dungeon 1 both before and after i upped my combat level. ALSO super weird thing i only just noticed this patch, companions and enemies
scale with your level, your resistances don't, (obviously as combat level = to dungeons cleared you aren't intended to hit 200, but still, interesting to know)
What does scale are HP, Damage for combat abilities, Willpower, and in a strangely capped manner sexual attacks.
The difference between level 2 with charm gear vs level 200 with charm gear is about 5~7 damage, meanwhile willpower shoots up the roof and damage abilities scaling to like 20-50% of your damage stat, it seems odd that sexual attacks in an adult video game would have 1/20th the scaling, only affect 2/3rd the enemies, and get worse every level. Is this intended power scaling?Also luck doesn't seem to affect well drops, or shop items, or if it does then there's either a cap or its to such an extent
that 140 luck is not discernibly different from 10.
Anyway, loving the work Ellabelle, the new scenarios are pretty hot :)
The game is only balanced between level 1-10, so i cant answer any of that stuff :p
also Charm/Power/Magic scales in the same way for the most part. Not sure why you had a different experience :p
Oh, and level is not a very impactful factor compared to what elixirs you're using and what gear you've equipped :3
Yeah thats what i expected, to happen, which is actually why i brought it up, as it may be a bug? Pretty easy to test by just taking a save file and tossing it in save editor online.I assumed charm was affecting it, but because there's no visible formula for me to use this was the most i could find easily. I just set my level back to 2 and ran through the available content, did find 2 hats and plug in the latest dungeon :)
I know there's also a hidden "Sway" stat exists, and there's stuff like the "collared" buff, but i since i don't get any of the numbers i can't tell much more than that they exist.
Magic/Power seem to scale normally and fine, like the scaling seems to be your base attributes raise with dungeon difficulty which makes sense both thematically and gamewise, (though it also raises the difficulty of older dungeons). The better items, increasing equipment load, and better elixirs definitely is what actually gives you power, like i had no issues nor did i need cheats to progress, just a matter of convenience when testing systems.
Also can you confirm whether it's intentional that the shop doesn't scale with dungeon progress/doesn't sell half the equippable slots of items? Or if they have just an extremely small chance of appearing? I'd found only basic buttplugs in the store in previous runs, and the well, but this time after extensive testing i only found it in the last dungeon. Also is the well at all affected by luck?
Charm *did* go up in damage, it just barely went up, like it was single digits change vs dealing hundreds of damage with spells/attacks, so the scaling might just not be working properly, or maybe some other bug? Can't really say, either way, again, thanks for the work Ellabelle, loving the game, looking forward to seeing whats in store next :)
I'm glad you enjoyed it :3
The shop only has a limited pool of items that it offers. I'm considering perhaps adding more stuff later on, but i don't really have a final idea.
I realized that while charm works as intended- charisma gives a lot less charm than fortitude-> power and mind-> magic. I'll change it so that part lines up in the future :)