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I got a really nasty one:

Ice Spike, Blazing Heart, Cloud Kick, Buster Dunk, Fireball.

It took me a while to figure out how to pull it off, but:

1. Fireball, mid distance (to chain into Buster Dunk after ender)

2. Buster Dunk: You need the groundbounce to maintain the combo, given that it's the only launcher.

3. Move back, cloud kick. You need to maintain as much verticality as possible to continue to connect Buster Dunk, so putting a little space in is a necessity.

4. Move forward, Blazing Heart. Similar to 3.

5. Move back, Icicle Spike.

And back to fireball.


At first, I didn't think it was possible. I think that this little loop is pretty much everything this game's about, with the tight spacing and timing it took.

I hope I never have to do it again though.

Oh very nice, off the top of my head (without checking in game) I think the timing between 4 and 5 would be really tight there. You definitely put in time to that complex of a combo going lol.

That combo was a truly nasty one, but try this one. I promise it'll take you at least 10 tries.

https://streamable.com/7xmwaj

Oh that's an amazing one. Very unusual start, mixed with difficult timing to get them to land on the mine again. Respect!

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Thanks! Check out this smooth and stylish combo I just found, you're gonna love it!

https://streamable.com/tzext4

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Lots of movement is always good. You miiiiiight be able to do ice spike before blade drop (have the kick land them on the spike) for some more fanciness, but tbh I'm not certain.

Sorry to tell you this but your suggestion did not work. Blade Drop needs to be used first because if I did it the other way around, I won't get the ground bounce necessary and the game will drop the combo.

ah boooo. That's good to know