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Thanks! I was experimenting with a shader that lowered the resolution to make the lighting more pixelated. I definitely have some more work to do with it to use it in the future

instead of doing that you should try applying a posterization effect that limits the colors on screen to a fixed color palette. that helps tremendously with pixel lighting thats too smooth! :)

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Thank you, the shader does that as well. I just found that while it improved the visuals, it didn’t achieve the full effect I wanted for the lighting. I linked the color palette I used in the description of the game