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Quite ambitious in concept, but well executed!  Agree with others feedback, revealing elements one at a time in a tutorial/campaign with predetermined requests would be a nice introduction.  Might be nice to change the request system into something more dynamic, where I see my hero fighting in real time and can pivot my circuit based on what they are fighting, but obviously that will increase complexity quite a bit.  Then I can be trying to make a board that is flexible and easy to change within a few clicks vs having to do very dramatic pivots between each level.

Great job, very impressive considering the time constraints

Thank you for playing! Yes tutorial would be very beneficial and missing that is really a big opportunity. As for the fighting system, real time battle of some sort of a more complex battle was indeed the original plan but was cut due to time constraint. Getting in that would be a very nice touch and would be more fun. Thank you for pointing out that and confirms our original vision!