TTRPG mysteries are difficult to pull off, but I think this one would work well at my table. The quantity and diversity of interconnected Clues (and no set "answer" toward which the Warden must steer their players) really supports the "play to find out what happens" maxim. I can see the Duel of Wits mechanic working for similar cases in Antaglos (though I might require a roll of 70 or higher for the opposing side to concede the case on a success). Speaking of which, the Lawblades is such a fun NPC class. And I love how this adventure reinforces the proletariat themes of the Antaglos district setting.