"Why would I parry their projectile" this because the game let's you choose what area you want to prioritize, if you want to go all in on the sword I needed to give players a reason to want to use it and defend themselves. BUT! The game is seriously lacking in difficult due to some oversights with difficulty and enemy AI. I just didn't have any play testers, I would've allowed one shotting with weapons if I could've gotten feedback, and made the enemies WAY more aggressive, you're right it is something that is limiting fun.