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Thank you so much for your very realistic and honest review. Yes, you are absolutely right. As I mentioned in a previous comment, the epilepsy warning/function was actually built into the game, but since I ran out of time, I didn’t manage to add a toggle for it in the end—I had to focus on executing the core elements instead. But as you said, that was the original plan.  

Regarding the bosses, you're also right, and you see it well. Unfortunately, there wasn’t enough time for proper testing and fine-tuning, which is why it was submitted in this state. However, most enemies can be defeated by positioning towards the corners, though some can indeed only be beaten after a few attempts where they destroy you first. This is actually one of the reasons why I added the health regeneration mechanic later—it makes the game somewhat more "survivable."  

Overall, you have a very accurate view of the game in its current state, and I really appreciate your analysis! :) This is what I had time for now, but in the future, if I get the chance, I'll definitely focus on improvements and further development! Have a great day/evening!