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(2 edits)

I figured it out. I had to, add alpha channel and remove manually, then convert It into a png in gimp. I also had flip a few normals in blender and change material node set up a bit. The Alpha texture should be a png to work in unreal. just a heads up, I love the models!

I´ve been trying to fix this cause in previous packs B&W Jpeg images worked, but I dont know why now it doesnt.
This image is from the Cabin in the Woods pack, and as you can see, its working with a B&W texture, but if I duplicate  the material and replace the image with the one from this pack it doesnt.


Anyways, glad to hear you found a way to fix it and thanks for the kind words!

I found a way to fix it inside Unreal Engine. Connect the alpha channel through a oneminus node then to the Opacity Mask. Then you just need to change the blend mode to masked, and it will appear as it does in Blender.

Are you using UE5 or 4?
Cause I think in 5 this doesnt work anymore, at least last time I checked, maybe they fixed it in new versions?

(1 edit)

I'm using 5.4 currently and it's working so far

Edit: My mistake, I'm actually on 5.5.4