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(+1)

Looks nice but has some performace issues even on windows build. game even froze on boss 3.

Bosses seemed difficult even when I understood bullets color mechanic. This might be because bosses are so agressive that there is little time to look at my bullets and collors still left on the boss.

Thank you for the feedback :)

Quoting from the comment I made on another post:
> "Apologies for the stutters on first playthrough, it was an oversight of the .remap Godot appends (I forgot to trim) to files on export builds hence causing the shader caching I did to not work lmao and I didn't really test it that much since I didn't want to clear cache on my browser for some reason."