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The game just looks and sounds great.  The music reinforcing the aesthetic.  I like the clear design of nature vs machines.  The models look and animate very well.  There are enough visual effects without it getting in the way of game play.  The atmosphere is superb.  

The game seemed confusing at first.  Lots of tough enemies are quickly on you and you can't directly fight back.  It was only when I read the guide that I saw what I was supposed to do.  I think maybe changing the level design might advert the need for that.  For example, the player could be made to simply watch the flowers destroy the mechacrabs from a distance.  It wasn't clear what the differences between the flowers were.  Maybe an easier starting enemy would have made it less difficult to experiment.

Might also want to do something about the frame rate.

Thank you very much!
We are trying to address the rough start with instructions, videos and gifs.
Also been tinkering with updated start area, I think it feels a bit better now, will keep working on it. Definitely more spectacular...

Build will be updated after voting is over

Regarding frame rate, in new build we picked a few low-hanging fruits of performance optimization, like turning off dense tree colliders, lowering amounts of lights and ratios on particles, etc. Should feel significantly better now.

(+1)

Good to hear.  That crab landing thing does look really cool.

Thank you, I really appreciate it!

Would you like to choose/design a new flower and/or robot that will be added into the game?

What are the options?