Really nice implementation! I'd suggest speeding up the upgrades, in a game jam there's not many people that will stick with it for long. Gotta show people what you got quickly. I'd probably start with 1-shotting the enemies and then make them have more health overtime. You did a great job overall though Congrats!
Viewing post in The Soulstealer jam comments
Thanks for playing!
True, if I wanted to make a game that would get “the best reaction from judges” that might be the case. But I rather focus on showing how the finished game would look, as close as possible, and not make a “speed up version” just to score more points.
Could that cost me a potential top 10? Maybe? Other games are plenty good so I am not sure I would get there even with the speed up upgrades xD
There are many reasons why I don’t do it like Vampire Survivors.
I don’t spawn as many enemies as vampire survivors, so I have to make them “stick” for a bit longer.
When the wilder dies you possess character of a nearby enemy, if they were too squishy player would just constantly die.
Due to the nature of the “loop” if I made the enemies “die on one hit” from the start, when the loop rests player wouldn’t get any sense of progression compared to the previous one + they would likely get bored