Pretty cool lore and ideas here in this one. I managed to beat the creator, but when I stepped on the clock it took me back to the main menu. I guess he was the final boss, or is there a secret boss ? Either way, cool little game
Right off the bat, the presentation was great. The visuals and the overall look of the world really drew me in. That said, I also feel like some of the gears kinda made it hard to read the environment. Most notably the black ones used to indicate gears above you. I wasn't a fan of how they blocked the action sometimes
Speaking of visuals, I loved the character designs of the bosses themselves. That said, I'm not really a fan of how they ( and the player ) blended into the environments as easily as they did. This especially applies to the creator and his minions. I feel it would've been better for the characters to have different colours that actually stood out from the environment.
The different weapons the player had were cool, but I found only the projectile gear and the close range slash useful. I can definitely see someone who's more adept at the other two weapons probably find more uses for them, but I thought both the aoe slash and the long range slash were a little too slow since the bosses were pretty quick.
I think my biggest issue though was the lack of game feel. Both the boss's attacks and the player's attacks needed a little more weight to them. I could hardly tell sometimes if I actually did damage sometimes, or if the boss did damage to me.
Still what is here is pretty solid. Kudos to the entire team on this one
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Yeah that was the last boss, we meant to get the credits in afterwards but didn't manage.. The gears were all spinning and had a fading effect up until it was submitted so you could see through them with transparency, but that all got broke somehow haha, that was the gear canopy with parallax effect. We decided to work with a limited palette of colors for artistic point of view but we do agree they blend easily. we didn't have much time to playtest and balance the abilities but wanted our players able to play through the game. We do plan wo work on it more after the jam though.
Thank you so much for providing feedback and the play/rate! I will be returning the favor!