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(1 edit) (+1)

Thanks so much for checking it out and your support!

- I find it really hard to track where you are. The reason why is the color palette of your mech seems to blend in with the rest of your surroundings. Same goes with the enemies. Would be nice to have your mech and the enemies pop out a little bit more so that they're easier to see.

There will be some more differently colored environment. I know right now the visibility can suffer a bit with the amount of desert and bright sepia tones, so I'm working to correct that as much as I can.

- The shooting and the destruction is a lot of fun. That being said, I also noticed that the end-of-mission stats keep track of how much property gets destroyed in the mayhem. Does this negatively effect your mission rank? If it does, then I think that's pretty silly, because it feels impossible not to completely destroy everything, especially since a lot of your weapons explode and cause massive damage and the enemies get stuck on the buildings, not to mention that they also explode when killed.

Right now the property damage is just a joke really. It has zero effect on your final rank, the only thing that matters is your time and direct hits taken. I realize it might be a bit unclear though, so I'll need to clarify at some point that the collateral damage does not matter.

- I know this is just a prototype demo, but I've also noticed that the missions are pretty same-y. Are there plans to vary the mission objectives beyond just killing all the enemies on the map? I think it would also be cool to have missions where you have to attack and destroy an enemy base, or kill an experimental weapon, which can act as a boss of sorts. Varying what you do from mission to mission would be nice.

Absolutely. Different missions, optional objectives,  and some other styles of gameplay are planned, but for now I have yet to get to them.  Bosses and 1v1 missions will come as well, perhaps after every five or so combat missions.

- On the topic of the missions, I felt like they were way too short. I was able to complete each mission in less than 5 minutes. Would be nice if they were longer and more dynamic.

This is a tough one since the gameplay can be very fast-paced, but I'll see what I can do. Maybe I'll make even larger maps and have some things you need to collect/rescue to finish it.

But this is a great base for a game for sure. I think it has a lot of potential and you've done a fantastic job so far. Hope to see updates on this one in the future!

Thank you! It's still very early and much more is planned.