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(+2)

Really creative idea! I love the very Genesis/Megadrive style sprites. It's an interesting design decision to tie player health to "mana" essentially. I found it a little irritating to be honest but that doesn't mean it's a bad thing. I killed myself twice on the first level before I realized. XD

I loved the way the enemy health bars would indicate how much damage you would do as your charged up a chord. super satisfying to chain together three or four quick kills in a row.

Great work!

(+1)

Glad you enjoyed! One of the issues with the game was definitely a lack of visual clarity on both buying and attacking spending your POWER meter; Something we had planned to address but too many issues clogged up our time before the deadline. :P

(+2)

I definitely understand deadlines sneaking up on you. XD 

I saw other people were perplexed by the shop system and I understand that it could probably be reworked. However, I think it's a really interesting idea, deciding if you want to upgrade and go into a level with really low health, or play more conservatively and risk being to weak it the later game.