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(1 edit)

Ahh, that's not a problem. I understand your point of view.

In the mean time you can create a bash script... It should work on any linux distro that is supporting or has bash installed. Another issue will be the distro's that are older or one's that aren't supporting the current lib version included with the game.... If this was done with Construct2 then that won't be your problem as long as you stick to the guidelines of Construct's coding framework. It's should be on one of their forums or in the the help guide.

for example call it:

Name the script: RUNASTEROIDX, give it world privileges or tell people to elevate the privileges on their side.

put the necessary syntax inside the script:

./AsteroidX

Include it with your next update.

That's a simple workaround until your next game. With linux distro's their all gonna be different and usually have to be pre-compiled for that distro.

Unless, the source is a generic source that can be compiled on any ole plain vanilla distro. Which does happen but usually it is just compiled for the said distro. Then is downloaded with a package manager in that distro's store. Ubuntu does and is the most likely to execute it rite out of the box..

Puppy Precise is very well built minimalist distro that is compatible with Ubuntu universe to a degree. Their hasn't been too many things in the range of gaming that hasn't worked with it.. Constructs HTML5 works great in it rather 32/64 bit.. That's another nice thing about the HTML5 standard other than playing through a browser one doesn't need to recompile for the extended bitwidth of that particular OS. I.E> 32 vs 64 bit.

I hope this helps guys and good luck with your next project.....