Ahhh, I see. That explains a couple of things that happened during gameplay. I don't know that showing the benchmarks will make the game more fun, since people will just try to do exactly what the benchmarks say. It may be helpful however to show what increasing/decreasing each value is likely to cause (if you raise x, costs stay cheap but the workers are more likely to strike, etc,) and certain risks increase/decrease with each turn you have them set so it can have a slight "push your luck" feeling. It could honestly go in a lot of interesting directions! Overall I found it very charming and probably would play a full version.