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(+1)

It's a great game, I'm not sure if it's challenging because I just beat the bosses just fine but maybe it's pretty challenging for others not to mention there's many bosses too to beat too!

I think it's cool that you can counter the enemies attack back at them but I had a problem with checking the attack cooldown, I know I can check it based on the spin but I absolutely can't tell the exact number of my attack and that's the problem as that's the only mean of defense as well, I mean if knew the exact number I would have do all out attack while keeping the last attack as an insurance in a pinch.

I play safe by only doing attack once in a while as there's no dash, roll, or whatever, only that shackles attack and spin, I don't really use spin at all since it tend to miss/didn't hit the projectile not to mention the aim is also off too and consuming spin energy as well.

*Just a suggestion, maybe you can put an indicator which inform player about how much attack they had left or maybe you like to keep it vague and let the players to guess or keep track themselves? that's fine too I guess...

*Another opinion of mine, maybe you could put a detail on the arts, I also put faceless character on my game thumbnail but I properly give them face on the actual game or maybe you can put a shadow to cover her eyes if you want to make her anonymous type.

This one is just probably me, idk if it's a bug or there's really only one boss battle bgm in the game, anyway I'll just be honest that I was yawning after hearing the boss bgm over and over.

*I'm pretty sure it would be a great idea for each stages to have their own bgm or even better for each bosses has their own bgm.


Oh yeah, I wish I could take a year long break too...


That's all I guess, if I write something wrong or missed something, let me know.

(7 edits)

Thanks for your feedback, there certainly are areas to improve the game. 

For music you are right, there's only one track. And I wont deny that boss-specific themes would have been ideal.


Overall whilst the game is simple (at least to me) there does seems to be a miscommunication on certain gameplay elements. Simply put the tutorial is lacking and could do with some re-scripting to be more interactive. You are not the first person to favour left click over right click.


In short yes, there are some things you missed:

On the top left besides your health, that is your spin, the more 'full' the coloured ring the more spin you have, the middle part also turns blue when full. As long as there is still a coloured ring in this 'meter' you should be able to left click.

As for the spin attack (right click), this is faster the more full the meter is and all deflected attacks will always aim at the cursor from the moment the shackle hits them, so point that cursor at the boss and just 'spin to win'. 


Regardless I greatly appreciate the detailed summary of your experiences, difficulties and overall views of the game. 

And honestly the fact that the game can be won even with only using the left click is both surprising and impressive. I shows to me that the game can be played either way, and which is more fun that's up to the player. So in short I'll take it as part failure and part success and use it as a learning experience.