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That could be a bit tricky, hehehe.

Right now, it’s possible to start the game without selecting a difficulty, which means enemies aren’t triggered. This way, I gathered all the resources, removed all the mining stations, and built the cannons before any attacks. It saved me CPU time, and I was able to reach the top of the leaderboard without too much trouble.

Speaking of the leaderboard… I imagine this structure is limited to the prototype, but I have to mention it: if a leaderboard is part of the final version, I think it is wise to consider a fixed amount of resources for the map or difficulty level. At the moment, it’s variable, and that can affect individual results. Anyone lucky enough to get fat asteroids will definitely have an advantage.

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Oh man, i'll have to delete those entries from the leaderboard, sorry mate. Thanks for finding that bug though i'll update the game on friday.

There won't be a leaderboard in the final game (it's singleplayer, and players can easily cheat on their machine). The final game will have a fog of war and an almost endless space to explore, with planets, asteriods and the likes. 

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Ahahaha

A bit late to say that only scores above 60k used cheating? It’s pretty easy to reach ~45k on “hard” difficulty; the real challenge is not having your computer freeze.

Now, if the goal is to prevent the entire leaderboard from being filled with the same name, I think it would be interesting to restrict repetition.

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Yeah, of course of all the feedback is correct but I don't wanna spend too much time on the prototype while the real game is coming along nicely!

My bad on the score, i'll update it manually.

Preventing cheating in leaderboards takes a lot of work, like code obfuscation, sum checking and what not. 

Hey, don’t worry about the leaderboard or the prototype! I’m just really excited about the game, and in my enthusiasm, I tend to talk too much, trying to contribute somehow. Don’t take my words too seriously. Keep doing what you do best!