I love the art direction of the game. The sounds and art give such a nice retro vibe, and the PS1 stylize vertex snapping was just a cherry on top! The feeling of being the badass mech was also great.
The only problem I have is how easy it was to "cheese" the game. Without the reason to protect the mine I could just deploy the excavator, run away and wait. Same with the extraction from the planet. Maybe adding a health bar to the excavator so player needs to protect it would be a good idea? Also to make player not just run away and hide, changin the spawn points of enemies to be generated around the player?
But without using those "cheese" strategies the game was very enjoyable. Guns go pow pow. orgital strike goes boom, giant drill on melee is a giant drill
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Thanks for playing! Happy those things are shining through!
Awesome feedback. I had originally had enemies spawn around the player, but didn't have time to figure out spawning while taking into consideration the wall collisions. I have some ideas on how to do it, but just didn't have time to explore those, so instead opted for set Marker3D's and randomizing them around the POI
Yeah my friends also gave the same feedback for the excavator and extraction points. So those are def pieces I'm taking into consideration in updates!
Glad you had fun, thanks for playing!