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(1 edit)

I really like this, it has a good amount of complexity whilst still being easy to pick up, I'm hoping to play it with my group soon.  I am struggling to understand the flow of combat though its a little spread out throughout the book.
If you can, I'd really appreciate if you could show what a round of combat looks like either between PC's or against the GM/Professor. Also The downloadable resources document has all of the converted stats for Pokémon but the web viewable one doesn't.

Looking forward to seeing how this game grows in the future! your plans sound very interesting.

Hi! and thank you.

A few people have asked about combat so it's something I need to add more detail on. I'll be sure to flesh out the Action Round section in the next update.

Action Rounds (hopefully) follow the same pattern of pay as the rest of the game, by which I mean you are faced with a challenge (an attack, in this case) and you react back and forth to the consequences. The only difference in an Action Round is that there are a limited number of things you can do before the Action Round ends.

In an Action Round, everyone spends Power to use Plays. Once everyone has run out of Power, the Action Round ends and a new one begins, and everyone gets all of their Power back.

Ideally, my hope is that an Action Round is a back and forth of using the Attack, Defend and Strategize Plays, deciding whether to act right away or hold some power back, to deal with consequences.

I'll write up a more detail example round and reply with that soon.

oh, and there seems to be a glitch on the web version of the Stats list. The numbers are there, they're just not showing. If you try to select text in one of the blank boxes where they should be, they will show up. I'll look into it and get it fixed.

Ah, thank you very much! The stats are showing up now yeah.

I appreciate you taking the time to write this out it helps a bunch, I'm looking forwards to trying out that kind of back and forth.