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(+1)

Nice work. I like the destruction part, nice touch.

It felt a bit too random sometimes when you were slightly on an angle and trying to boost/jump.
I think the game could benefit from changing the pacing a bit, when you die you have to wait a bit and that coul be made a lot faster. Just BAM, BOOM -> Ready to go again!

Thanks for the feedback! I really like destruction physics in games. It was a bit difficult to implement a proper movement system with a character that is constantly tumbling or rotating in every direction so its definitely a bit clunky.