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(+1)

Really nice game well polished game and not something I was expecting see in this jam.

The art is simple but fits the game well, the character even wears their equipment on their sprite.

There are a lot of weapons and options, though sadly the game is not randomised. This would make for a good rogue-like.

The game is more of a arena rush than boss rush as most of the arenas are basic enemies but outside of that its a good game.


Something I'd recommend looking into is how the game would work without contact damage, at least on enemies with actual attacks, especially bosses. Slimes and the spiders it makes sense but a mage hurting you if you walk into him... In fact I found the ogre thing more scary walking into me than swinging his club.

Also I could find an option to change the key binding for spell select, there's item select but not spell select. Not being able to change spells kind of scuffed my first run which was a mage run. Second run was dual wield spears into longswords.

(1 edit) (+1)

Thank you for the extensive feedback!

Thats a good call on the contact damage, I originally added it when I was working on the first few basic enemies but now that you mention it, it might be better turned off for some. I'm not sure if that would make the game too easy as a whole, but maybe it could also shift the focus more towards the bosses attack patterns themselves, so its worth a shot.

About the spell select button, you're right! I completely forgot to add it to the options. In case it still helps you, the default is either Mouse Wheel Up or I. For the time being you can also change it in the settings/InputBindings.config file. Will update the build when I can too.

Also dual longswords sounds pretty sick ngl, might try that myself later :)