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This is a really cool idea! I like how you combined a puzzle game with action and time pressure, it really forces the player to experiment and strategize. I'll definietly check out the post-jam update. And I actually don't think you need to explain what E and Q do in the UI - each stage will probably take a few tries anyway, so the player can try and figure it out. Great job on the game!

You're awesome! Thank you for playing it. As we are progressing with the game, we want to make this experience unique to the player. We do think it needs tweaking, balancing and overall more content so the player can experiment a lot more. :) Thanks again for your kind words!