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(+3)

Amazing game. I liked the gameplay and the assembly of my build. It was cool to play going for increased damage with crete and with a field for three attacks.

It seems to me that there are some problems with the balance in terms of health restoration. Health regen is many times better than the field that restores health. Often the boss carries out such attacks that you need to leave the field and not get the health restoration bonus. I was able to pass only with health regen.

(2 edits) (+2)

Glad you like it! Thank you for playing our game.

And yes, I think Health Regen is one of the most op upgrades haha; the logic would be that it is a great "early run" power, but doesn't scale very well - since it's just a 0.4 that won't scale up as both player health and boss damage increases. However, since we were only able to do two bosses, the game doesn't get to a point where this is noticeable!

The heal field was semi-inspired by Soulslike games - in the sense that to drink from your Estus flask, you need to choose a good time to do so. Our idea was that to heal, you would have to find the right moment that would allow you to stay in that field for long enough. Definitely did feel a bit underwhelming to use though, and would need a balance pass!