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I love the look of this game! Although it is a bit complicated trying to juggle all the dragging while dodging. I feel the game would benefit from a hotkey to spin the slots after you set them up. I really liked the first boss, but as some others have mentioned it's hard to tell when you get hit... I think I'll try keep playing so I can see the rest. Great job!

Thank you for your feedback! We intentionally designed the game as an experimental challenge, where one hand controls movement while the other manages skills and the inventory. Our goal was to create a gameplay experience that requires both hand coordination and strategic timing for actions. We agree that the hit feedback needs improvement—thank you for playing!