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(1 edit) (+1)

Like Flapps said, we achieved the CRT-like effect using post processing effects. The game is fully 2D, but we used 3 main filters: vignette, lens distortion, and noise to add some grain.

There are ways to go further like pixel size and scanlines, but we've used those effects before and didn't want to ruin its style by applying it anywhere we can.

Thanks for your feedback on the shield as well. Most of our final playtesting involved tightening up player input vs. shield positioning, but there is still work to be done.

(+1)

Thank you for the reply! It was a fantastic effect and worked well even without scan lines and more effects. It definitely did not seem to me that it needed anything more. Magnificent work!

Indeed, the shield's visibility was my only complaint.