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(+1)

Neat game. Usage of Jam theme is on point. I liked your choice of music too, somehow captures the feeling of embarking on an epic quest and a heaviness which matches the feel of the controls. Nailed the core feel of the sword movement. 

For improvments, I'd strongly suggest implementing DJdevil8's suggestions for not holding the mouse button and having a boost cooldown/availability indicator. I'd also suggest adding a mouse sensitivity slider to account for different people's mouses.

Nice one!

(+1)

The more I've been playing my own game, the more I agree with the left mouse click thing, I think it was just a...sense of control I wanted to have over when you were moving the sword, and yeah, I think adding a mouse sensitivity slider would resolve a lot of the issues, I just need to find a good maximum on it, as I think if you turn up the sensitivity *too* much you could cheese the game a bit with how the physics work. 

Thank you so much for playing and taking the time to leave a comment!! 

Happy to help!

Regarding worries about sensitivity being too high and letting players "cheat" a bit

  1. I, and other players, could probably cheese it in the current state if we wanted to anyway - I've got a razer mouse that I can whack up to insane dpi.
  2. Idk how the physics works, but you could try something like writing a script that checks the players speed every frame and limits it.

Although I'm not that familiar with getting over it style games, I do think your game has potential to be rather good. Do work on it and refine it more.