Sound design in this game is music to my ears. Every piece of it is in a right place and doing its job perfectly.
As for gameplay, somehow I couldn't get past 3rd level: I enjoyed rhythm jumps and level design, but got lost in 3rd level: a level with a box and a sign that says box could be launched somewhere in the sky with the help of enemy-plants (hope I get that right).
Please let me know what did I miss, I'm keen to finish the game, but I'm not sure what else I could do at level 3.
When I'm inside the box it doesn't move, and I feel that it should move in some way, probably with the help of the rhythm, although I just am not sure how to move it properly in that way.
Looking forward to hearing from you, keep it up!
Viewing post in The Friendliest Skunk jam comments
Thanks for the kind words! I’m glad to hear you like the concept! More people are struggling with the box, we clearly need to work on that xd.
The idea is that you push it past the plants, and hide inside just in time to avoid being chomped. Get out, push, hide, repeat. Hope that makes it more clear!
Like this: https://img.itch.zone/aW1hZ2UvMzI1Mzg4MC8xOTYzODg3MS5naWY=/original/Q1eYiI.gif