Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Thought this looked fantastic, really strong cinematography. Loved the thoughtful, locked-off camera angles (no panning, no trucking, all very very intentional and well-crafted). The sound design and music were perfectly suited to the project, very atmospheric. The animation was incredibly strong - the little detail with the ink pot was brill!

Unfortunately, there are some collision / lighting issues (lantern penetrating walls etc) and some moments where the character is allowed to wander off-screen for no discernible reason with the player required to get 'em back on screen (a personal gripe of mine with games like this!).

I also couldn't seem to trigger anything further having found the mask in the graveyard, which was a bit of a disappointment... However! Very excited to see more of this - we'll keep an eye out from the Fixed Camera Appreciation Society...! https://steamcommunity.com/groups/fixedcamera

This is the sort of comment I sincerely look forward to, thanks for taking the time :^)

Wholeheartedly agree on your points there, particularly the lack of direction. I misjudged certain things, particularly some of the camera angles, making it unecessarily easy to get lost in such a small area, so that'll need tweaking for sure.

The lack of direction itself is another pertinent issue, as even after you find where you're supposed to go after finding the mask there's another place you need to go that is also quite unclear. Whenever I pick my sorry arse up to do some patching those are the top two things on my agenda. 

Once again thank you for the appraisal, I hope I can whisk you back for the next update :^)

(1 edit)

Yeah, there's some player-direction issues to address, but the visual-direction/framing is really solid. Excited to see the next version - keep us updated at FCAS. =) (Also, fair dues for doing this in Godot, I'd say you encountered a few surprised during development!)

I owe it all to my programmer, I'd have dust in my hands without him! 

Once I manage to rid myself of the interminable urges of my secondary project, Blue Bell will be back on the menu