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Very nice preview. I tested it under WinUAE on my custom Workbench. I had to pack it in WHDLoad WB 3.1 and disable JIT otherwise the graphics appeared corrupted. With an A1200 020 14MHz emulated CPU the game run very smoothly and it's very playable. Note that it's not possible to shoot with the joypad, you need to use the keyboard to fire. Jump works with joypad though. Look very promising so I subrscribed to your page to follow the development. :)

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Hi!

I'm still trying to figure out how controls work on Scorpion Engine, but thanks for the feedback...

About WinUAE, I don't really know how accurate is the emulation, but, since it's around for three decades I think we can trust this results.

What I noticed is that just adding some fast ram to the stock A1200 it performs MUCH BETTER, so I'm aiming to this toi be the minimum requirements, stock A1200 with fast ram

The final game also won't have as many enemies on screen as the demo, 2 or 3 tops make much more sense, even for gameplay.

Re,


I registered to Scorpion Engine patreon today, just to support the author and the product. I'm not sure I'll use it for a real project but anyway I played a bit with the example projects and readed the docs, it seems to be a solid tool. Maybe I'll try to make something with it if I can find the time to. :)

Yes the A1200 with Fast-RAM is about twice as fast a stock config with Chip-RAM only. Or we can say the stock A1200 is twice as slow as it should have been. :)

About WinUAE I think the emulation is pretty accurate and it's easy to pick an Amiga model (hardware + software) to mimics. WinUAE is a powerful tool for developers either for building, testing or debugging programs. You should give it a try one day. ;-)

I can't wait to see how your game will elvole and I'll certainly keep playing with it and report my founds if any. :)