Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

2Bit Combo

7
Posts
88
Followers
55
Following
A member registered Mar 16, 2023 · View creator page →

Creator of

Recent community posts

Hi!

Thanks for your reply!

The problem I'm having, however ism chip memory and blitter speed, Those are, apparently hard limits, specially memory...

But I'll keep those bigger mechas and use then, more sparingly.

Hey, thanks, and, yeah, I'm still testing things like the controls and enemy behaviour...


It's easy to atract too many enemies at the moment, but if you advance slowly killing each one of them the game becomes easier.


Also, use the shield against the bigger mech.

(1 edit)

Hi!

I'm still trying to figure out how controls work on Scorpion Engine, but thanks for the feedback...

About WinUAE, I don't really know how accurate is the emulation, but, since it's around for three decades I think we can trust this results.

What I noticed is that just adding some fast ram to the stock A1200 it performs MUCH BETTER, so I'm aiming to this toi be the minimum requirements, stock A1200 with fast ram

The final game also won't have as many enemies on screen as the demo, 2 or 3 tops make much more sense, even for gameplay.

Sorry, just fixed it...

I didn't upload an ADF file because it no longer fits a floppy, will provide an HDF next time.

Hello, RayCastello

Yes, that would be really great, to have it working on megadrive/32X and even Neo Geo.

I just wanted to finish and perfect the player controller and basic enemy behavior

We can talk aftar that

Thanks for now

I'm currently trying to implement a shield to the Mech, but melee weapons are something I really want to have in the future.

Thanks, try adding some fast ram (if you are using it in an emulator), it's not very optimized right now, but it improves a lot having some additional memory.