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(+1)

Pretty cool idea for the mechanics! I would really like to play the full version of a game like this. Hope you continue with your project!
A few minor gripes: there's an option to rotate wires by 45 degrees, but wires don't seem to transfer anything diagonally. Also, enemies at the start have waaay to much health, I think.
As to volume controls: the problem is it's probably controlled from the interface in a linear scale, but the audio manager needs to convert it to exponential scale in decibels. Hope this info helps.

(+1)

Thank you for playing it and leaving your feedback! I am unfamiliar with the 45 degree bug so will track that one. Wires only transfer in the direction they point in the 4 cardinal directions, but can intake from any adjacent output or a wire that points at them. The enemy feedback and audio knowledge is great to get a data point on, we appreciate the help.

(2 edits) (+1)

Yeah, I'm really sorry, there's no 45 degree rotation, it was just my dumb brain wrongly interpreting a rotating equilateral triangle. For some reason I thought it was rotating counter-clockwise and not clockwise.

(+1)

Still helpful to know our UI could be improved to make that more clear!