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When loading this up on a Linux machine, it gives the startup screen and crashes right away. I tried everything and nothing's happening. Do I need to install Godot before this starts working or?

Heres some screenshots

Tried loading the web version on ChromeOS, it just showed up blank

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Hey, that’s unfortunate! What Linux distribution do you have, and what is your hardware? If you can capture the command line output from the beginning that would also help. It seems like the shared library is not loading on your device for some reason.

Regarding Chrome OS, is the whole landing page showing up blank or does it turn blank after you try to load the application? I ask because you should see at least the landing page itself, since it’s just a regular web page, and if it breaks at that point, this is not about the application itself. Could you open the devtools and see if there are any messages there?

Edit: Also you mention that the web version doesn’t work on Chrome OS, but what about Linux? Have you tried it on your Linux machine, in either Chrome or Firefox?

For ChromeOS, it just straight up loads a black screen. I cant open devtools on it because my school blocked it.


For the Linux machine it's running Debian 12 on a pretty standard laptop from 2018 ish. 8 GB of RAM.


The wifi on my Linux machine doesn't work at all.

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Thanks for more info!

So I assume there is some JavaScript error on your Chromebook that prevents the page itself from functioning correctly. Unfortunately, without any knowledge what that problem is I wouldn’t be able to address it. Maybe somebody else will face it as well and will be able to poke deeper.

Your Linux setup seems fine from that description. It would be nice to see the entire error log though, could you show me what it prints from the top? From what you’ve already shown, it’s clear that the Godot runtime is operational, but the synthesizer library is not loaded for some reason. That’s very strange, and the only thing I can think of immediately is that it’s some permission issues.

Make sure that the .so file that comes with the Linux version is accessible by the same user who runs the Bosca executable. A library file like that normally doesn’t need an execution permission, but maybe it does in your case? Worth checking this as well. The ZIP already should have correct permissions otherwise (sans the user, of course), but if you unzip it on one machine and then copy to another these permissions can get lost in the process.

I’ve just uploaded version 3.1.2, which should improve compatibility on Linux. Let me know if it resolves your issue!

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I'm on a system on Ubuntu 22.04, and I get the error:

ERROR: Can't open dynamic library: bin/libgdsion.linux.template_release.x86_64.so. Error: /lib/x86_64-linux-gnu/libm.so.6: version `GLIBC_2.38' not found

which causes it to crash shortly after startup.

Ubuntu 22.04 uses glibc 2.35. After looking into it, it seems like Godot's default export templates should support glibc 2.31. Does the most recent Linux version happen to use custom export templates?

Bosca doesn’t use custom export templates. But, this error points to GDSiON, a synthesizer library that Bosca uses, which may be compiled against a different version of glibc. I’ll look into it, thanks for the heads up!

I’ve just uploaded version 3.1.2 which is compiled against Ubuntu 22.04 instead of 24.04. Let me know if this resolves the issue for you!

(+1)

Works on my machine now, thanks for the update!

Cheers! Thanks for checking <3